AI Insights · Timothy · July 2021
Top Sandbox-like Games on iOS in Austria: Q2 2021 Performance
Discover the performance trends of the top 5 sandbox-like games on iOS in Austria during Q2 2021, including insights on downloads, revenue, and active users.
During the second quarter of 2021, the top sandbox-like games on iOS in Austria displayed varied performance trends across downloads, revenue, and active users. Here's a closer look at how these popular apps fared during this period, based on data from Sensor Tower.
Roblox saw a significant fluctuation in weekly revenue, starting at approximately $92K at the end of March and gradually declining to around $29K by the end of June. Weekly downloads followed a similar downward trend, beginning with 2.8K and ending the quarter with roughly 1.8K. However, the game maintained a relatively stable number of weekly active users, fluctuating between 45K and 47K throughout the quarter.
MultiCraft — Build and Mine! experienced a more stable download trend, peaking at 674 downloads in the week of May 24 and ending with 389 downloads in the final week of June. The app's weekly active users mirrored this stability, ranging from 2.4K to 3.3K over the same period.
Block Craft 3D: Building Games had a consistent performance with weekly downloads varying between 264 and 629. Revenue for this game saw a slight peak of $152 in mid-June but otherwise remained modest. The weekly active users ranged between 3.7K and 5.1K, showing a slight decline towards the end of the quarter.
Craft Island showed a more pronounced decline in weekly downloads, starting strong with 664 downloads at the end of March but dropping to 134 by the end of June. Revenue remained low throughout the quarter, with a peak of $104 at the beginning. Active users also saw a decrease from 1.8K to 590 over the same period.
PK XD: Fun, friends & games exhibited a notable increase in weekly downloads, peaking at 560 downloads in late May before slightly declining to 366 by the end of June. The game’s revenue peaked at $248 in the last week of May. Active users saw a steady rise, starting at 2.2K and reaching 3.3K by the end of the quarter.
These insights are based on Sensor Tower data. For more detailed analysis and additional insights, visit Sensor Tower.